ROSTERS - PRELIMINARY ROSTERS ARE UNLIMITED AND FINAL ROSTERS ARE LIMITED TO 22 PLAYERS.  Preliminary rosters are to be maintained by each team.  This is where you maintain the number of games each player attends.  You may use an unlimited number of players during the first 10 games.  You will be notified to submit your final rosters, limited to 22 names with updated player game totals to all managers by a day after the 10th game of the season, 6/17.   No additional players may be used after the freeze date.  Some teams prefer to have a limited number of names on their roster, which is fine.  However, by the 10th game you should have an idea of who your potential extras are so submit them with the final roster.  Send me copies of your final roster immediately after the freeze date.


ATTENDANCE – Keep your team attendance forms up to date.  Remember to qualify players who attended a game, whether they played or not. You can be challenged for using a non-rostered player after the roster freeze date or for using a player with less than 6 games during the playoffs. 


PLAYOFF ELIGIBILITY -   Players are eligible by attending 6 games in 2018, adjusted at the end of season for games not played.  The adjustment will always be in favor of the player. Playing is not required for a game to count.  Just show up.  Any forfeits or cancellations result in every roster player getting credit for the game.  The Attendance Forms will be used for verification.  You should maintain a scorebook with names of your players and those of your opponents for each game.  If there is a challenge, the scorebooks will back up the forms.  If the challenged team can’t prove a player’s attendance, then that game is lost for that player. If the challenged team can’t prove eligibility that player is dropped from the playoff roster and any playoff games that have been played using that player will be forfeited.  Scoring the game only becomes important if a game needs to be restarted from a specific point.   


GAME TIMES -  will be at 6:00 and 7:30 and 9:00.  Coaches and umps will be notified of RAINOUTS between 4:00 and 5:00 or earlier by the Commissioner.  After that time the umpires control the start of games at the field. The League decides all CANCELLATIONS and schedules all GAMES and MAKEUPS.  Cancellation agreements or game time changes made by individual teams will result in a double forfeit.  There is a 15 minute GRACE PERIOD for the 1st game. There is a 5 minute grace period for the 2nd and 3rd games.  2nd and 3rd games will start 5 minutes after the completion of the previous game or at their scheduled start time.  Games are forfeited 15 minutes after the scheduled start time for the 1st game and 5 minutes after the start time game for the 2nd, if you do not have 8 players.  For the first 2 games, no inning may start after 1 hour and 20 minutes from the start time.  For the third game you may play until the lights go out.  Only the 3rd game can use the tie breaker after 7 innings.  In the playoffs all games are played to completion.


TIE BREAKER -  In the event of a tie score after 7 innings, for the 3rd game only, Tie Breaker rules apply.   In all extra half innings the offensive team shall begin its turn at bat with the player who is scheduled to bat last in that respective half inning on second base and one out will already be recorded before the first pitch, giving each team only 2 outs to end the half inning.  Half innings are then played in this manner until there is a winner or the lights go out.  In the playoffs, games are played to completion.


COMPLETE GAME – A complete game is 3.5 or 4 innings if play is stopped for time, weather, scheduled light shutoff, etc.  Games stopped prior to 3.5 or 4 innings for any reason will be replayed.  The only time games are picked up where stopped is in the playoffs.  If you do not keep a book on your opponent, you will not be able to verify eligibility when the game picks up. 


Slaughter Rule -  For purposes of the 12 run slaughter rule, 4.5 or 5 innings will be used for a complete game.  GAMES are played to completion in the PLAYOFFS, with the exception of the slaughter rule. 


PITCHING RULES – Our pitching rules are ASA, “10 Man” type.  Two feet on the rubber to start, first step forward (no step back), no slingshot, and the ball must not be outside the wrist on the downward swing and release. Hips and shoulders must be squared with first and third at release.


EJECTIONS – Players ejected from the game by the umpires for fighting, bumping an umpire,  purposely or violently colliding with an opposing player or seriously verbally abusing anyone, a player, an ump or a fan, will be suspended for an additional 3 games.  A 2nd ejection of this type results in a suspension for the season.  Ejections for less serious offenses (swearing at an umpire, unsportsmanlike-like conduct, failure to slide but not purposely causing serious contact, etc.) result in an additional one game suspension.  Continued ejection of this type can result in suspension for the season.  Prior to this 2nd type of offense, umpires should make every effort to give a warning before handing out an ejection.


BALL - The A. D. Starr day/night red stitch yellow ball (.52/300)is the OFFICIAL GAME BALL and all players should be dressed in TEAM SHIRTS. 


COURTESY RUNNERS - There are 2 courtesy runners per team per game.  In all cases the last out or the person in the batting position of the last out is the first option for a courtesy runner.  If that person is on base, the next to last out is used and if both are on base the person who made the 2nd to last out is used.  Once the two runners have been designated, no additional courtesy runners may be used, even for injured players.  You may insert a courtesy runner at any time during the game, but once a runner is designated for a player that must continue as long as that position player is in the game. However, the designated runner is for the player not a batting position.  If the player who has a courtesy runner comes out of the game, there is no longer a courtesy runner in that batting position and 1 designated runner is spent.  You may insert a pinch runner for a courtesy runner but he replaces the position player and 1 designated runner is spent.  You may not insert a courtesy runner for a courtesy runner without using up your second designated runner.  **This is a difficult rule to write and to monitor.  Because the manager gets to choose when to designate a runner, he can do so for any reason.  In spite of the fact that we considered it ostensibly for injury or infirmity purposes, there is nothing illegal if a manager from using it for any reason.**



BASES -   We have three sets of bases.  One 4 base set and two 3 base set.  Each night one of the teams playing the 3rd game and should take responsibility for the bases.  Right now we do not have a system for getting the bases to the first game the next night we play, but make every effort to get the 4 base set to a team playing the next 6:00 game.  Whomever has the bases should send an email the next morning and to the 2 managers with the next 6:00 game in order coordinate the exchange.


FORFEITS. - Teams will be INELIGIBLE for the playoffs after 2 FORFEITS and SUSPENDED after 3 FORFEITS.  When you forfeit, you are responsible for BOTH UMPIRE FEES.


NUMBER OF PLAYERS.  We use 4 outfielders.  We can use an EH or a DH but not both.  EH IS A POSITION and players may switch from EH to the field and vice versa.  A DH hits for a position player and is entered at the beginning of the game only.  A DH can only become a defensive player if the position player he is batting for leaves the game.  We can bat no more than 11 players.  Teams who start with 10 batters may add an EH PRIOR TO THE 4TH INNING with that player assuming the 11th position in the batting order. However, you MAY NOT SWITCH FROM 11 TO 10 unless forced to by injury or if a player has to leave to meet another commitment.  There is NO RE-ENTRY except in the case of an injury, where there are no players on the bench who haven’t played.


STARTING GAMES. Teams may play with 8 PLAYERS.  You may ADD A 9TH PLAYER and a 10th player at any time during the game and an EH prior to the 4th inning, with those players assuming the 9th, 10th and 11th batting positions.  There is no automatic out for the 9th and 10th position if you start with 8 batters.  During a game you may go to 8 players because of injury or other exceptions, only if there are no other players available.  You must start the game once you have 8 players at game time.  Grace time is not allowed once you have 8 players.  FORFEITS occur at 15 minutes after the scheduled start for the 1st game and 5 minutes after the prior game ends for games 2 & 3.


GROUND RULES –   In the outfield, any ball landing on the walkway or beyond is a homerun.  In center field there are 3 trees beyond the walk way, visible to the right of the pole in center.  Any ball rolling over the hill onto the sidewalk or beyond is a ground rule double if it is to the left of or hits the middle tree of the 3 trees.  Any ball that rolls up over the hill and onto the walkway or beyond to the right of the middle tree is all you can get.  Any ball striking the left field light pole from the bottom transformer up in the air is a home run. Any ball striking the left field light pole in the air below the bottom transformer is a ground rule double and those striking the pole after hitting the ground are in-play.  On the first base side, the out of bounds line is straight back from the dugout fence to the track and then down the track towards the other field.  On the third base side the out of bounds line runs from the end of the dugout fence to the tree or walkway designated by the umpire.     


PROTESTS – A planned protest of a game must be told to the umpire(s) at the end of that game with a written protest being sent to the commissioner, the head umpire and the opposing manager the day following the game.  A $25 check should also be sent to the commissioner, which will be returned if the protest is upheld.  League rules will be ruled on by the commissioner and ASA rules will be ruled on by ASA.  Judgment cannot be protested, only misinterpretation of the rules and eligibility of players are valid grounds for protest.


BENCHES – The home team has the right to choose to occupy either bench.


POINTS – Teams are awarded 2 points for a win and 1 for a tie for determining the final standings.


FINAL STANDINGS - Ties in the final standings effecting the playoffs are determined by this sequence: a) head to head record, b) runs scored head to head, c) total runs for the season and d) a playoff game.


PLAYOFFS – Top 4 teams make the playoffs. 1st place plays 4 and 2nd plays 3rd in 3 game series.  1st and 2nd are home for games 1 and 3.  Then winners play 3 game series for finals with highest seed home for games 1 and 3.  All games stopped before completion in the playoffs will be continued from the point of stoppage, with all in game factors, score, base runners, outs, count, removed players, etc. remaining the same.


MAKEUPS – Makeups will be played in scheduled makeup slots when possible or outside of schedule if needed.  Meaningless makeups may not be played.  Full slate rainouts will be played in next available makeup slot.  Single game rainouts will be scheduled as slots are available or outside the schedule if needed to determine playoff slots.  Makeup games will be played as scheduled and the league determines all makeup days and times.


POSTPONEMENTS – Umpires and managers will be notified by the commissioner by 5:00pm for league cancellations.  After 5:30 cancellations due to weather will be determined by the umpires at the field.







Contact Us: pete.repco@gmail.com